James Paul Gee
Developed countries need a populace that is able to innovate and is comfortable with technical learning. For many young people, video games and related technologies are serving as an initial gateway into tech-savvy identities and skills. Good video games also incorporate cutting-edge learning principles and have the potential to reform how we teach and learn in and out of school. Video game technologies therefore hold out great promise for learning. However, the successful use of video games will depend on how they are used and what sorts of wider activities and relationships they are embedded within.
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Sami Nurmi, Tomi Jaakkola
Learning objects have been shown to promote deep learning when they are supported by the wider educational environment –
Learning, Media and Technology.
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Rob Andrew, Kim Beswick, Karen Swabey
The Repertoires for Diversity study has analysed teaching practices in Tasmanian schools, where high-needs students have shown sustained improvement –
AARE 2005 Conference.
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